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snezhananyc

Snezhana Paderina | Art Director · Cinematics · Unreal Engine

From fashion+tech, now founder of a CG studio.. Mentoring 3D artists to build portfolios that book the work they want. F1, Ferrari, MBFW. ⤵️ work with me

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3 tools for CINEMATIC shots 🎥👇 A cinematic shot is a directed shot. It’s decided before you render anything: lens, light, motion, composition, mood. The render is the last 10% of the work. ⠀ 3 tools I use before I touch the software: ☑️Shotdeck. The largest searchable library of frames from movies. Filter by lens, light, color. ⠀ ☑️Eyecandy. A free library of cinematic techniques with video examples. ⠀ ☑️Frame Set. A curated frame library for commercials and music videos. ⠀ Save this for your next project and follow @snezhananyc for art direction, digital fashion, and Unreal Engine cinematics from inside a working CG studio

♪ snezhananyc — Original audio
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Silent scream of a 3D artist working in Unreal Engine 👾🫶 Hugs to all you strong and beautiful people! ⠀ follow @snezhananyc for art direction, digital fashion, and Unreal Engine cinematics from inside a working CG studio #UnrealEngine #gamedev #gamedevelopment

♪ asa palette cafe — A sprinkle of happiness
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I used to quote everything by the hour👇 because it felt like the honest way to do it, and it took me a while to notice that was also the thing keeping my rates flat. Billing by time basically tells a client that my hours are the product, except they aren’t, the real product is all the experience I’ve built up and everything I know, going into whatever I’m developing for them. ⠀ follow @snezhananyc for art direction, digital fashion, and Unreal Engine cinematics from inside a working CG studio #cg #cgi #creativeentrepeneur #studio

♪ snezhananyc — Original audio
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She’s been with me for fourteen years 👉 A cyborg muse stuck between the real and the digital world. She first appeared when I was a fashion designer. She followed me into teaching. She’s still here now, a few years into running a CG studio and directing cinematics in Unreal Engine. Same muse and obsession with transformation, with the strange tenderness between humans and the technology we’re merging with. I used to think I needed several lifetimes to create CGI films. So I postponed it for years. I told myself it wasn’t the right time. If you have an image you can’t stop returning to, a character, a world, a mood, a feeling you’ve been trying to make real since you were younger, that’s not a phase, that’s the thing. I’m finally going to start sharing how it actually gets made. The studio, the cinematics, the digital fashion, the 3D characters, the art direction behind all of it, the fashion-and-film lineage I came through. The whole industry is arguing about AI right now, about how things get made. The real question was always what, and why. ⠀ Follow @snezhananyc for art direction, digital fashion, and cyberpunk cinematics from inside a working CG studio.

♪ snezhananyc — Cyborg

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